Precision Race Timing for Unity
Build professional racing games instantly. Track laps, analyze sectors, and display gorgeous standings with zero per-frame garbage allocation.
Everything you need for the perfect race
Designed for absolute performance and effortless integration.
Precise Timing
Industry-standard sector and lap timing. Perfect for time trials, qualifying, and intense multi-lap sprint races.
Zero GC Allocation
Fully optimized for demanding projects. Calculates standings, updates UI, and manages gaps without garbage collection stutters.
Robust UI Components
Drop-in prefabs for Race Towers, Standings, Qualifying Laps, and gaps. Fully customizable out of the box.
Scriptable Object Config
Manage session setups, penalties, countdowns, and track configurations elegantly using Unity ScriptableObjects.
Penalty Management
Built-in logic to handle lap invalidations, issue custom time penalties, and manage disqualifications without breaking your timing loops.
Event Architecture
Clean C# Event-driven design makes it incredibly easy to hook up your own custom audio, VFX, or game logic.
Ready for modern Unity
Engineered to drop seamlessly into your project workflow.
- Unity 2021.3 LTS or newer
- Supported on Built-in, URP, and HDRP